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The Null Born

“Your a person who exists yet, doesn't, you definitely are here, but you have no history, and no present, but maybe you can make a… ''future ``.''


As a Null born, you have a Deviant trait or two then what a normal person of your species would have, you can decide on one yourself with your dm or roll on the Deviant table below?

Deviant traits
d6 Traits
1 Your eyes occasionally flicker and turn inky black, just for a second, maybe it's when your disturbed emotionally, or maybe when someone quickly glances at you.
2 Your skin and hair are shades of grey, not just that, any clothes you wear or weapons you wield are also turned grey, everything you have on you is now monochrome grey.
3 Every now and then your words are spoken in a monotone voice that doesn't… sound like you…
4 When you Rest, i.e. long or short rest, via sleeping or any other action normally associated with resting for your race/other class, you seem to melt into yourself, literally, once the rest is over or interrupted, you resolidify into your normal form.
5 You look emaciated, your bones visibly show as if you are extremely starved, your skin is also significantly paler and looks sickly.
6 Your bones extend, and branch off your skeletal structure and poke up through your skin, you gain horns, spikes maybe even claws, it's up to your discretion.

Vodial spells:

Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the voidial spell table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an illusion or a transmutation spell from the sorcerer, warlock, or wizard spell list.

Voidial spells
Sorcerer Level Spells
1st Unseen servant, Cause fear, Silent image
3rd Invisibility, Blindness/deafness
5th Blink, Slow
7th Dimension door, Arcane eye
9th Mislead, Dream

Unknowable force:

Starting at 1st level, You gain the mage hand cantrip, this mage hand has a range of 60 feet and you must be able to see the point you cast it at, this mage hand is also completely invisible to anyone but you, it can also lift half as much weight as you are able to carry.

Abyssal Escape:

Starting at 6th level, As a reaction, if you are attacked by a hostile creature, you can nullify half the damage, and shift your existence to teleport up to 40 feet away, you may use this feature a number of times equal amount of times equal to your proficiency bonus, you restore all uses upon taking a long rest.

Phantom Matter:

Starting at 14th level, the matter that makes up your body seems to shift and disappear into an unknown Plane of reality, but just for a few moments.

Should you so choose, you can move through other creatures and objects as if they were difficult terrain, but you take 1d10 force damage for every 5 feet you move while inside another creature or object. If you end your turn inside a creature or an object, you are shunted into the nearest unoccupied space you last occupied.

The abyss:

An inky black substance drips from out of your pores and covers an area in darkness, an area of 80 feet in an area around you is now considered as if it was under the effect of the darkness spell, it cannot be dispelled and lasts for 1 minute, additionally, any creature within this range has halved movement speed,and cannot leave this area once they have entered it, additionally within this range you can at any point teleport to any point within this area, you are also immune to all the effects this area provides.

Additionally, you can choose up to 5 creatures within this range to be completely immune to the effects of it, You recover the ability to use this feature on a long rest.

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