In many situations, it is not uncommon for some Onis to take up slaves as second in command. In these occurrences, these people go through vicious training( maintaining heat in cold, surviving vicious animal attacks, etc.) to meet up to their masters’ expectations. Few survive past their first week of training, but those who do begin to feel an influx of power flow through them, of mystic and lecherous arts. Their skin may discolor, their demeanor, sunken. So it is, that they derive their powers from these monstrous beings of strength and wit.
Expanded spell list[edit | edit source]
The Oni sage lets you choose from an Expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
|Oni Sage expanded spell|
|1st||silent image, jump, feather fall|
|2nd||dragon’s breath, pyrotechnics, mirror image|
|3rd||elemental weapon, meld into stone, water breathing|
|4th||phantasmal killer, polymorph|
|5th||mislead, transmute rock|
Bonus proficiency[edit | edit source]
As an Oni sage warlock, you gain proficiency in medium armor at 1st level.
Martial training[edit | edit source]
As an Oni sage warlock you are trained in a martial art, and you gain a fighting style of your choice from the fighter or ranger fighting style lists at 1st level.
Chaotic strikes[edit | edit source]
Your Patron has granted you with empowered strikes with elemental capabilities. At 1st level, when using unarmed strikes, add your charisma modifier to hit, as well as adding your dexterity and charisma modifier to the damage.
At 6th level, your unarmed damage is increased to 2d4+your dexterity modifier+your charisma modifier and allows you to choose between bludgeoning, fire, cold, lightning, thunder, poison, acid, or force damage.
Oni’s mind[edit | edit source]
at 10th level, your mind has been cleared of all distraction, and you can no longer be charmed or frightened. You also gain advantage on wisdom saves.
Seeker of the shadows[edit | edit source]
You have acquired abilities to lurk in the shadows, moving beyond the points of simple fluidity. At 14th level, you move an extra 15 feet as long as you aren’t wearing medium armor, and any armor that you are proficient in that doesn’t grant disadvantage on stealth check grants advantage on stealth checks.